Thursday, September 25, 2014

Group Members & Topic
Members:

1. Dominique Carter
2. Sergio Sapon
3. Dalton Cramer
4. Carolina Nuno

In this group we will be talking about the distribution of music and how artist and labels copyright their music. How its changed over the years and how companies are finding new ways to get their music out to the public. Also we will discuss on how piracy effects the actual distribution and the incomes of the record labels.


  • Radio
  • Online access
  • Apps
  • Social Media

Tuesday, September 23, 2014

                                                           MBTI Test Results
      
        The MBTI test was something I've heard of but never done one until now and from my results I feel like that's not me in the results. The questions are personal and sometimes very broad and it most of it has to do with what you do or like to do. On extravert I got 67% and from that I can agree on that on sensing I got 38% and I also like to think before I do anything. On thinking I got a 12% I wasn't really happy with that because I know I like to think more. The one that made me laugh is judging because I got a 33% I am not really a judgmental person and I was shocked when I got that result. This test is very important because you get a little sample of what your personality is.

Tuesday, September 16, 2014

                                                                IPhone history

The history behind the big popular iPhone and how it all started and what evolutions has it taken since.





http://eds.a.ebscohost.com/eds/detail/detail?vid=3&sid=2e9e6829-3c8c-4193-8eed-32f182f4b3ee%40sessionmgr4005&hid=4103&bdata=JnNpdGU9ZWRzLWxpdmUmc2NvcGU9c2l0ZQ%3d%3d#db=lfh&AN=95675455
                                                                     Cars & Culture


The article discusses the history of automobile engines, focusing on the Muscle Car War era of U.S. sports cars in the 1960s and 1970s in relation to a competition for higher horsepower in car engines as of 2014. Topics include the inclusion of sensors and automation in the 2014 Mercedes-Benz S550 sedan, the cultural significance of the 1967 Ford Shelby GT500 sports car, and the size of the 2014 BMW M6 coupe's engine, which is compact compared to those of historic muscle-cars.





http://eds.a.ebscohost.com/eds/detail/detail?vid=3&sid=2e9e6829-3c8c-4193-8eed-32f182f4b3ee%40sessionmgr4005&hid=4103&bdata=JnNpdGU9ZWRzLWxpdmUmc2NvcGU9c2l0ZQ%3d%3d#db=lfh&AN=95675455

Thursday, September 11, 2014

                                                The History of Video Games

A video game console is a device that outputs a video signal to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to use for playing video games on a separate television in contrast to arcade machines, handheld game consoles, or home computers.
Although Ralph Baer had built working game consoles by 1966, it was nearly a decade before PONG made them commonplace in home theaters. Through evolution over the years, game consoles have expanded to function as CD players, DVD players, web browsers, set-top boxes and more


http://eds.a.ebscohost.com/eds/detail/detail?vid=1&sid=dd72781f-77f2-43d2-829b-1782b742788d%40sessionmgr4003&hid=4103&bdata=JnNpdGU9ZWRzLWxpdmUmc2NvcGU9c2l0ZQ%3d%3d#db=bth&AN=93324878


Short video of the history:
http://ti.me/1isPTz2
                                                            World Cup History:
This article delves into the meaning of the 1950 World Cup, held in Brazil after a 12-year hiatus due to the Second World War and two decades after a South American country (Uruguay) had hosted the tournament. The aim of this paper is to reflect on the role of sport memoirs in the cementing of a collective imagination on the Brazilian National Team's defeat in 1950. Anchored on a triple dimension – organizational, tactical and technical – the analysis explores the way in which the loss of the title to the Uruguayan team was experienced by a number of actors – among them players, management personnel and fans – and set in writing by many generations of sports writers.



 


http://eds.a.ebscohost.com/eds/detail/detail?vid=12&sid=afbfae00-2b78-46ae-b4c1-29f37dbef8b2%40sessionmgr4001&hid=4103&bdata=JnNpdGU9ZWRzLWxpdmUmc2NvcGU9c2l0ZQ%3d%3d#db=hia&AN=96653854
Technology:  Developing new products, services, systems, and processes has become an imperative for any firm expecting to thrive in today's fast-paced and hyper-competitive environment. This volume integrates academic and practical insights to present fresh perspectives on new product development and innovation, showcasing lessons learned on the technological frontier. The first part emphasizes decision making. The second part focuses on technology evaluation, including cost-benefit analysis, material selection, and scenarios. The third part features in-depth case studies to present innovation management tools, such as customer needs identification, technology standardization, and risk management. The fourth part highlights important international trends, such as globalization and outsourcing. Finally the fifth part explores social and political aspects.
http://eds.b.ebscohost.com/eds/detail/detail?vid=12&sid=69c25854-e064-44f9-9769-8d6169974eb9%40sessionmgr198&hid=106&bdata=JnNpdGU9ZWRzLWxpdmUmc2NvcGU9c2l0ZQ%3d%3d#db=cat02844a&AN=uhd.b6815500